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Welcome to Level 37, also known as the Poolrooms, a place where the boundaries of psychological horror are redefined within a haunting aquatic labyrinth. As players step into this immersive environment, they find themselves in a sprawling complex of rooms and corridors that seem to defy conventional architecture. Each section of the complex is partially submerged in lukewarm water that gently laps against the confines of this puzzling space. The structure of the Poolrooms is a maze of inconsistency, with corridors that lead to seemingly random locations, staircases that plunge into abyssal depths, and pillars that rise eerily from the watery floor.
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Welcome to Level 37, also known as the Poolrooms, a place where the boundaries of psychological horror are redefined within a haunting aquatic labyrinth. As players step into this immersive environment, they find themselves in a sprawling complex of rooms and corridors that seem to defy conventional architecture. Each section of the complex is partially submerged in lukewarm water that gently laps against the confines of this puzzling space. The structure of the Poolrooms is a maze of inconsistency, with corridors that lead to seemingly random locations, staircases that plunge into abyssal depths, and pillars that rise eerily from the watery floor.
The Poolrooms are not merely a silent, stagnant space but an active participant in the horror that unfolds. The presence of magnesium sulfate in the water offers a false sense of tranquility, as its soothing properties are countered by mysterious compounds that produce effects beyond the ordinary. These compounds seem to alter perceptions and intensify the already eerie atmosphere, making the water a medium of unknown forces and intentions. As players navigate through the dimly lit corridors, the light plays tricks with the shadows, creating a visual disorientation that complements the auditory distortions. Sounds in the Poolrooms behave unnaturally; voices are muffled, steps echo strangely, and the overall acoustic environment contributes to a feeling of being watched or followed.
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